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solving the fermi paradox - Where Are All The Aliens? (3/3)
00:23:34
There’s No Invasion Coming (grabby/dark forest) — Where Are All The Aliens (2/3)
00:15:07
The Hard Steps Model Is Wrong — Where Are The Aliens? (1/3)
00:09:53
Inverse Kinematics: Cyclic Solvers
00:07:13
Inverse Kinematics 1: Jacobian Solver
00:08:45
What's The Deal With Procedural Animation?
00:11:24
slowly but surely!
00:00:16
devlog: walker inverse kinematics part 1.
00:00:12
the struggle is real!
00:01:20
Devlog: procedural quadruped: first steps!
00:01:26
devlog: procedural animation 3 quadruped gaits
00:01:01
Devlog creature mesh construction
00:03:01
Procedural animation 3: hair so hard!
00:00:23
Devlog, connectable gadgets
00:08:36
Devlog - procedural animations 2: mass-spring solver
00:07:59
Devlog. Procedural Animations #1 -- unconstrained inverse kinematics
00:00:24
Devlog -- Selectively Breeding Textures
00:10:03
Bad Shadows
00:02:54
Starry sky
00:01:00
Spawning objects till the framerate drops
00:01:59
walk through new house
00:02:04
New water shaders. Does water blur stuff or just get foggy i don't know
00:00:21
The most immersive fog
00:00:38
Particles following sun-generated air currents. (6x speed)
00:03:53
debugging shadows is so confusing!!!
00:01:16
Scent tracking, a little jank
00:03:08
Visuals Visuals
00:00:35
Networking...
00:00:17
Thinking text...
00:00:12
Font Styling
00:01:59